![]() Regardless of the multiplier, each virtue only counts as a single virtue and each sin only counts as a single sin. Similarly, characters lose -10 Same faith opinion and -1 Monthly piety times the sin's multiplier per sin. The default multiplier is x1, but some virtues and sins have multipliers of x2, x2.5, or x5.Ĭharacters receive +10 Same faith opinion and +1 Monthly piety times the virtue's multiplier per virtue. Each virtue and sin has a multiplier that determines how important it is to the faith. Virtues and sins are traits which a religion or faith considers virtuous or sinful. Opinion with Feudal, Republic and Clan Vassals Only an organised faith can declare holy wars. ![]() Even if you change nothing about your religion when you reform it, it will still be considered organized once you pay the required Piety. Most Pagan faiths start unreformed, while all Abrahamic and Eastern faiths start organized.Īll pagan faiths need to first reform before they could be considered organized. Faiths can be divided into organized and unreformed, each having advantages but also some drawbacks. This Faith differs in a way that is not particularly significant.įaith organization įaith organization describes how organized and coherent each faith is. Faiths with the Pluralist doctrine have these penalties halved, while the Fundamentalist doctrine doubles the penalties. ![]()
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